Monday 31 January 2011

Tree Tube Scene

Below is a fully realised concept depicting trees in tubes so as to pipe oxygen to where it is need the most in the dystrophic world.

It was made with a mixture of 3D modelling in Maya (tubes, foreground buildings, tree stumps and gangway) and 2D software in Photoshop and Corel Painter (background buildings, people, hover car and sky).


Textures were imported in Photoshop for some of the key features, (fan, tree tops, detailed windows and rust affects).


I am pleased with the overall look of the scene; it depicts the futuristic world fairly well. However, if the process were to be repeated again, some key changes would be made. The buildings either side of the street would be more closed in, making the scene feel more claustrophobic.


The scene is a mix of fine detail from the imported pictures and modelled content with more abstract and suggestive buildings painted in Corel painter. The image needs to appear as it was made in one way with only 1 visual style, not several, to give one overall look to the piece.

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