Wednesday 26 January 2011

Deciding what to model

I have decided to model a Tree in a tube. It will be progressed from one of the silhouettes that started the project. the next step will be to create some similar visuals around the silhouettes to finalise the design.

This is the same process used in the industry, they take a key idea and come up with lots of different versions of it to see which one looks the best, or more visually striking. it would be interesting to see if the fact it will be modelled in 3D will affect the design process. it will certainly need to be taken into consideration, as a very detailed model may take longer and still look as effective as a simpler vision.

The context

This fits in the context of the game, as it is a good example of how urban and industrial the futuristic city has become. The concept is that the oxygen can be transported to where it needs to be as it is in short supply. Even the trees are manipulated and maintained through technology.

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