Tuesday, 25 January 2011
Primary Reference Material Continued
Primary Reference Material
The light shining through the metal bars in this photo below creates progressively diffuse shadows on the path.
The light in the corner of the photo creates a good balance of shadow and light; there is roughly an equal amount of light and dark as this photo was taken at night.

Up lighting to be included in the final piece has been suggested, these two photos below are a good example of this. The worn, irregular stone catches more light than a flat surface would, this dynamic will be taken into consideration.


These Photos below were taken at my place of work. I used a stepladder to capture the three perspective views. Thee shoe boxes could resemble the extruded faces of different building.



Wednesday, 19 January 2011
composition 3

Amir Salehi created 1acitymatte3, which is an example of the “L”.
The L is made up from the close up building on the left and the horizon line on the lower 3rd of the picture.
The L allows the picture to include a close up of a buildings windows to show fine detail, as well as buildings in their entirety to show the scale and architecture.
It is also separated in to 3 separate sections. Two of the buildings in the mid-ground separate the picture vertically.
Composition 2

This picture by Daryl Mandryk is a good example of divine proportions.
The focal point, the door is located in a place that makes the rest of the picture easy to observe, the door draws in your eye. This enables the chambers to be easily observed afterwards.
There are several lines, on the floor and ceiling, pointing towards the door, emphasizing the focal point. Floor tiles also run horizontally from the focal point.
The edge of the cryo-chambers marks the edge of the 1st division of divine proportions. The horizontal line on the floor at the foot of the cryo-chambers marks the 2nd line of the divine proportions.
Composition

This picture by Stephan Martiniere is an example of Iconic composition.
The beams and wires follow the diamond shapes of an Iconic picture, heading toward the middle of the picture.
This creates the sense of depth and width in the picture.
The Rule of 3rds is also used in this piece. Horizontally the picture can be broken up into 3 sections, the edge of shadow and light along with the corner of a beam creating the partition.
Most of the light is also in the middle 3rd on the vertical axis.
The visible walkways running toward the middle of the piece, draw your eye closer to the centre of the image, while simultaneously, the dark shadows round the edge of the piece make you feel hemmed in, adding to the sense of depth.
Saturday, 15 January 2011
New Direction
It was an experiment in perspective, the impression of very tall buildings and height was desired. To achieve this, the towers were drawn closer at the top, and further away at the bottom, creating the illusion of depth.
These buildings appear to have been built over a long period, with different parts bolted on, it looks designed for necessity rather then purpose. They are far removed from some of the clean lined buildings in some of the silhouettes.
In the real world, older buildings are renovated or extensions are added after building a house. In the artistic industry, a lot of material is modelled on what happens in the real world, and is exaggerated in a fantasy world.
To create suspension of disbelief, I think it is best to create a city with these types of building, old, rusty, refurbished, large extensions added on, non paralleled lines, shape edges, cables, vents and antenna. These types of buildings are grittier and more in fitting with a crowded dystopia that I am designing.

The pictures below are the silhouettes with added detail. The picture on the right shows the towers as segmented, showing further that the buildings were made over a long period of time, far removed from the original design. This also enables up lighting to be cast from the segments, helping with the impression of height.

Friday, 14 January 2011
Primary Photos
These primary source photos show concrete pillars over windows. Despite the fact the building is dated the pillars look futuristic, in-fact they add to the dystopian city look that is desired. These pillars inspired part of the tree tube pictured below.
Light projecting from behind the pillars creates dynamic stripped shadows. This in turn gives the impression of depth.


